The nodes talked about in this lesson are actually about the logic of the operation of nuke itself, so there are multi-pixel units to calculate and discuss. But I didn’t understand a part of it, posting that I didn’t understand the changes brought about by the order of those calculations, and I think I will re-read the course afterwards l
The setting of different noteThe setting of different noteThe setting of different note
There were no more empty computers in the classroom at that time, because three computers were rendering. And I had a bit of a fever at the time, so I went home and took an online class after seeing that there were no computers available. But during the class I found that the course had no sound, despite having adjusted it. So I watched the replay (which had sound for this part) after it was over. The course was mostly refining the previous content.
This session focused on group discussions, where each of us shared our own topics and gave input to others. We had not only VFX students in the group, but also animation students, so we were fortunate to hear the ideas of students from different disciplines. One of the boys mentioned that he wanted to discuss the representation of animation in historical themes. I thought this was an interesting topic because you need to consider how the characteristics of animation itself play out on serious historical themes, and this issue is actually the same as the animated documentary we discussed in class earlier. So I’m looking forward to seeing that part of it. My topic is still discussing whether AI training is infringing in drawing training nowadays. And I have gathered some material.
The video is too big to upload, but I uploaded the folder given by the teacher
I made the internal content of the phone and made keyframes for movement and transparency, and also recreated the finger roto. But I would like my phone to do the screen when unlocked to move upwards, but I haven’t solved this problem completely yet. I think I can make another material outside of the phone content to do the same thing and keyframe it for movement, but I’m not quite sure how to tie the two together. But I think I’ll keep trying to make it perfect over the Christmas break.
My hot air balloon project was a lot of fun. I first separated the sky from the mountain and then added the jellyfish guys to the sky. After that I roto a small bird material and deducted the sky from the material by keylight and placed it on the edge of the mountain. Next I added two hot air balloon clips! One of them I zoomed in on the bottom right corner and blurred it. The other one I placed in the distance and blurred the edge of the balloon with roto. Finally I added a lemon clip, which I thought would be interesting.
In this lesson we are binding bones to our head, we made six bones and skinned it. I got a little bit caught up from this part because I don’t know why the open mouth movement I controlled through the skeleton looks like an unfolding cave. And I don’t know what step is wrong, maybe it’s not quite right when it comes to the topology or the uv.
I added six bones to my headControl mouth opening by rotatingControl mouth opening by rotatingI added teeth to itTo solve the problem of strange movements, I tried to readjust the uv, but it was not very successful
I have divided this aircraft into three parts. Again at the very beginning I toned it down to a cooler colour overall. Then I made three roto’s which are the backlit part of the plane, the back half of the plane and the front half. In the backlight part I added more blue and darkened the middle tones a bit to give it more depth to the darkest part of the clouds. In the second half of the plane I added some orange and red to the highlights and midtones because I wanted it to look lit by the evening sun behind it. But I didn’t want it to look too exaggerated, so I didn’t adjust the values very significantly. But after storing the image I think the saturation of the colours behind should also be slightly lowered so that it reflects the sense of space. In the first half I added more blue to try and contrast with the back. At the same time it was slightly darkened.
How to break down the alphaReading of documents issued by the teacherReading of documents issued by the teacher
This lesson focuses on the various types of channels and colours. We talked about how to give a graphic alpha channels and how to make them combine. We were able to separate and combine the alpha and RGB of an image by processing them separately. We used: shuffle, erode (blur, similar to blur), copy, premult We also talked about the different modes of colour and some of the processes and methods of handling them. We know that nuke’s built-in colour processing is linera, but we can view the image in a different way. We can use rgb, or we can use the built-in colour gamut of some cameras. But they don’t change the data in this picture, they just change the way we look at it.