The main thing we did this week was to import a movie and its corresponding audio in maya, and then use this movie to create a face animation against it.
I divided the class into three parts, in the first part we recorded the video with obs and then rendered it into a frame-by-frame JPEG in AE. we also exported a wave audio file.
The second part was to import the JPEG into the MAYA shot reference, but it’s worth mentioning that we didn’t import the video directly, but imported the image and then adjusted it to identify the sequence frames.
The third part is to k-frame the mouthpiece and skeleton according to the already created and reference image.
I had super problems with this class! It started out with me not being able to adjust my mouth open and shut through my bones. I thought at first it was because of the weights, then I realized I couldn’t even adjust the weights. But after the instructor helped me reopen it all worked out naturally, so I haven’t found out exactly what it is until now.
Then I noticed that whenever I tried to sculpt maya would flash back! So I couldn’t make my expressions. Then I deleted all the timelines I had made because I realized that it was making maya calculate more than the computer could handle.
The last thing I noticed was that my expressions were very distorted, but I guess that was a weighting issue. But no matter how I adjust it, it’s ugly.










