- The teacher informed us of the main topics of study for the semester
- Will produce an animation through two weeks
- Will do more of the design part of the stuff
- Will create a loop animation
- Teach us how to create keyframe animations
- Making a small ball with elastic potential energy to roll down a step
- Making a ball that does not have elastic potential energy to roll down a step
- Talked about object calculations in Maya – mainly collisions
- Produced free-falling objects
- Made objects that collide with each other
- Objects made to move along an axis
how to create keyframe animations
1.Making a small ball with elastic potential energy to roll down a step
First step:make a stair

Second step:
Make a small ball and freeze its position.
Give it a keyframe for the y-axis and a keyframe for the z-axis position on the first and 120th frames respectively.
Third step:
Open the graphic editor.
Start by adjusting the z-axis curve to a straight line.
Then keyframe the y-axis curve when the ball moves to the corresponding position and adjust the slope at both ends.

Fifth step:
Give the material and render it.
2.Making a ball that does not have elastic potential energy to roll down a step
First step:
Make a small ball and freeze its position.
Give it a keyframe for the y-axis and a keyframe for the z-axis position on the first and 120th frames respectively.
Second step:
Open the graphic editor.
Start by adjusting the z-axis curve to a straight line.
Then keyframe the y-axis curve when the ball moves to the corresponding position and adjust the slope at both ends.
Because this time the ball has no elastic potential energy it will roll down the steps, and at each level it will move in near free fall.

Third step:
Give the material and render it.
How to make a physical collision
Step 1: Make a square and a plane. Give the square an active rigid body and the plane a passive rigid body and change the collision volume shape of the plane to a plane. This way the square body will fall freely from a height and stop at the plane.

Step 2: Place the two colliding bodies together and give them a force. They will then collide with each other.

Step 3: How to make an object that rotates on its axis.
First make a flat cube, then give it an active rigid body and then give it a rigid body constraint.
Problems I encountered.
- why can’t I apply boolean operations in bullets and why it quadruples.
- Be aware that you need to pull the bullet out of the window first
- The collision volume also needs to be readjusted when using special copy