During these two weeks:
I built a scene and made the grass
I wrote the blueprints for the sway and the self-glowing shimmering material
Dealt with weather changes
Wrote some particle emitters (as fireflies)
FOR GLASS
Frist step:Modelling the grass



Second step: write a master material to write the different properties of the grass (e.g. wind, wave, sway, colour, etc.)
Because we need a stylised scene, the effect of the grass is particularly important here. I intend to link the model after making the grass material and then use the elements to procedurally generate all the grass. So I started with a brief list of the requirements for the grass I needed.
- To have wind and waves
- Be luminous at night
- It needs to have some flowers for decoration
So I used Brushify and the base terrain tool to simply create the terrain and the layers of terrain. Then started writing the mother material.
mask as uv,Tiling textures by division,The b constant controls the number of divisions to control the size of the tiled texture and the number of repetitions

Control the two colour endpoints in the gradient





Created a decal of the flower


Final result:














FOR STARS WAVE



About sunrise and sunset and weather changes
Weather animation using sky creator and sun intensity + altitude
fireflies