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Collaborative Unit

WEEK3-WEEK5 group work

During these two weeks:
I built a scene and made the grass
I wrote the blueprints for the sway and the self-glowing shimmering material
Dealt with weather changes
Wrote some particle emitters (as fireflies)

FOR GLASS

Frist step:Modelling the grass

Second step: write a master material to write the different properties of the grass (e.g. wind, wave, sway, colour, etc.)

Because we need a stylised scene, the effect of the grass is particularly important here. I intend to link the model after making the grass material and then use the elements to procedurally generate all the grass. So I started with a brief list of the requirements for the grass I needed.

  1. To have wind and waves
  2. Be luminous at night
  3. It needs to have some flowers for decoration

So I used Brushify and the base terrain tool to simply create the terrain and the layers of terrain. Then started writing the mother material.

mask as uv,Tiling textures by division,The b constant controls the number of divisions to control the size of the tiled texture and the number of repetitions

Control the two colour endpoints in the gradient

Self-luminous
Wind
Uniform light and shadow normal direction
Outer profile wobble

Created a decal of the flower

Final result:

FOR STARS WAVE

Using time and relative world rotation to create a swinging blueprint

About sunrise and sunset and weather changes

Weather animation using sky creator and sun intensity + altitude

fireflies

setting

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