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WEEK6 Homework

I found that I misunderstood what the teacher was saying, those images were for the CG machine to better incorporate more stuff into the composite rather than the need to make a new UAU.

FIRST ONE(infact is last week one)

Write the position of the wall and the position of the candle by write geo, then read and give the material in maya

Set the floor as a shadow projection material (not a good idea)
Select different aov exports

When I exported I found that each layer of aov had each become a file! I eventually found the setting to merge the aov in one file in the export settings. Because I can’t imagine I’d have to manually composite a dozen files in nuke haha

Rendering
files
cg of candles using roto and 3d tracking
The effect after grading
Importing 3D models from outside
Making false shadows
Making false shadows
Initial results
Download images of cracks online and process them with grade and roto
Adjustment of position
Final result

I put the final touches on the roto I made

my roto
rendering

The second one

At first I created only simple masks and toning, without distinguishing between the edges and the core. And because of the keylight the green part of the foreground was removed! And part of it was lost. So the initial result was particularly bad. I asked my teacher, who told me to refer to other examples to create separate masks for the edges and the centre, so I modified the second version. And used roto to snap out the removed green in the foreground.

First Edition:

bad one

Revised version

Reprocessed the key, splitting it into edges and cores and treating the colours separately
ADD ROTO
ADD ROTO
Good results
Final result

(Look at my cute little green ball! UWU)

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