RotoArtist
Roto Artist is a position that tests a background in graphic design, painting, animation and related art, and requires proficiency in Nuke, Silhouette and other related software. In layman’s terms, the workflow of a Roto Artist is to solve tricky processes for pre-production to avoid the need for rework by the film crew or 3D production staff, which can greatly reduce production costs in the film and television industry and allow for more scope for pre-production. Working as a roto artist is a great way to develop my communication skills, as well as my ability to grasp detail, colour, light and movement. Working as an integral part of the film, effects and post-visual process will be a great way to develop my work ethic and teamwork, and my undergraduate experience in digital media will allow me to become more proficient in the use of relevant tools.
At the same time, I think the work is very basic, but there are many details to consider and it requires a serious attitude and a lot of patience. The attitude and patience that I have gained from this training will also help me to learn and develop in other positions in the future.
In the workflow, the main focus is on drawing Roto masks and cleaning up the material. In the film industry, there is a high level of precision and detail required, and I have learnt the skills and expertise to do this core job very well. Rotoartist is also a similar workflow to CG effects, so I can develop my skills in character effects and scene effects.
3D layout artist
A 3D layout artist is a key role in the workflow of 3D film, animation and even game CG. Whether it is a game or an animation, you need to be well versed in the language and details of the post-production process, and it is a profession that places a premium on experience. The duties of a 3D sub-screener are usually based on the director’s intentions, and according to the director’s intentions, he or she can independently design and draw a sub-screen storyboard that meets the needs of animation/cg as a basis for guiding the next mid-production step, which will test the basic skills of perspective and lens sense, and can exercise my team’s ability to organise the lens language, and express the plot through the accurate grasp of the lens, which can give full play to and express my excellent creativity and A good recipe for a good sense of image. A good 3D animation sub-screener will also be involved in scriptwriting meetings, providing suggestions and sketches for story development, adjusting the script in response to the director’s comments, sub-screening and some pre-voice work, which will test my art skills and expertise and will quickly hone my sense of camera work.
At the same time, I find this career very appealing because it is so closely related to the presentation of the story. Presenting a two-dimensional story in three dimensions is also another level of creation. And this sense of world creation is what makes me so passionate about it.
Compositor (VFX)
A VFX Compositor is a broad job category and some would be called a Visual Effects Artist. Depending on the industry and the size of the company, the responsibilities of a VFX artist can range from entire shots to various small elements in a large set. As part of a broad visual team, a visual effects artist may work with a team of two or three people (or even single-handedly) or hundreds of people to create hard-to-film, expensive or impossible-to-film digital images, and visual effects are almost ubiquitous in film and television, even in real-world based shows. The position is highly collaborative, with most of the work day spent creating, and the rest of the day generally spent in meetings, communicating with the team and creative, and receiving feedback. The work day may start with meetings which will test my ability to work as a team and collaborate. It is my responsibility to maintain clear, concise and organised project documentation and workflow to improve efficiency between phases.
Every day is a new challenge in the role of Visual Effects Artist, the scope of work varies and the next assignment may come from an area where I have no experience, so I will grow as a Visual Effects Artist to become a wide ranging person, which is part of the fun of the job, never getting bored and always having something new to explore. It’s a great way to learn problem solving and attention to detail, to hone my strong artistic skills and to enrich my technical expertise in software including but not limited to Nuke, Zbrush, Maya etc.
I am also very proficient in using game engines such as unity and ue and can create certain effects. I think this will be an advantage for me in my future work. This will allow me to learn and produce not only film and television effects, but also game effects.
Reference
https://www.screenskills.com/jobs/one-of-us-prep-roto-artist/
https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/roto-artist/
https://www.glassdoor.co.uk/Career/roto-artist-career_KO0,11.htm
https://www.cgspectrum.com/career-pathways/roto-artist
https://www.cgspectrum.com/career-pathways/layout-artist
https://www.screenskills.com/job-profiles/browse/visual-effects-vfx/compositing/compositor-visual-effects-vfx/