Term aim:
- Exposure to a wider range of 3D projects
- Use more cg in our shot
- Use more key node
WHAT WE DO IN THIS CLASS SPECIFIC
I think the main content of our lesson is to invert the camera position and reconstruct the 3D scene in the frame through the shot.
Step 1: Dealing with lens distortion
We have two different way to deal with it.Automatic and manual way.
Automatic way:



Manual way:

Draw four lines along the line inside the screen with the Bessel tool (important! because without four lines it cannot be counted) and then draw an extra line.
If our computer does not support such a huge calculation: we can choose to use STMap to replace complex pixel representations by simple colours:

Step 2: Get to know the 3D scenes in NUKE.
Let’s go through a very simple scenario to understand the basic nodes. We learned about the camera and simple graphics production in 3D and how to read them.


Then we started working with more complex scenes, adding lighting ,materials and how to import models or cameras from outside.


Step 3: 3d analysis and location tracking in a live shot





